I'm graduating soon, and figured now would be a good time to search for some professional critique's on my portfolio/demoreel/website.
I'm focusing on Character Art. I know its a difficult part of the process to break into, but its like a Professor Layton puzzle to me, and I love Layton puzzle's
My feelings on it are that it's a bit weak in actual depictions of anatomy, and I don't have anything in the way of life drawing's either.
And the green girl is going to either be replaced or redone; I received comments in the past about some problems with her texture and low polygon count, and I hope to address those soon.
So here's my website:
http://spiralpowered.com/
And my demoreel:
http://vimeo.com/8197862
Any and all comments are welcome!
Replies
Your first model I feel like the things comming from her head (like the starwars people right?) are too far back and should be closer to the skull. Not a huge fan of your creature. Agreed on the green girl, but I actually think it's fine if you label her as a low poly character (textures do need improving though).
A lot of your models have a certain style to them that looks a bit cartoony. I'd try to pull of a realistic character.
I'm not a professional, but it's just my 2 cents.
I definitely agree about making a male character; I have one I'm working through now, he's just not ready for showtime yet
Though I kinda surprised about the civilian character's comment; I was worried I had too many "hero" units or individual characters. So thanks!
On your piece called "Dryad" the way you have her posed in the first pic makes it obvious that you did not construct the topology in a way so that the mesh would easily deform when posed or animated, if you want to keep this piece in your portfolio I suggest you pose her differently.
Also I noticed all your characters seem to have a very specific style to them, (with the nose shape and big eyes and such) nothing against your style, but you want to try an avoid having several pieces using the same style in your portfolio, it gives potential employees the impression that you only have one style and you can only do one style. I would suggest that you work on a piece that is realistic, if you can do something realistically you can do anything, you want to show employers that you are diverse.
Other than that your work looks good, I really like your Aang character, and your anatomy from what I can tell seems to be pretty good, I am not a character artist though, they can probably help you out more with that.
Your Aang character is really great, would love to see it posed on some kind of air-vehicle.
The green on the site is too intense, esspecially that huge green block on the bottom; looking at it too long starts to irritate the eyes.
I agree with vcortis' comment about encoding your demoreel into the site; i don't like clicking links that don't give you an indication they are taking you to another website. Also put an indication that the resume link is to a .doc file.
I like the way you present your work after the thumbnails; small description on top and large, scrollable images.
@Firecracker: Thanks, and I will do all of that; I did just about everything on the site over the course of 2 years, so everything wildly varies, especially with presentation.
I agree on the Dryad; I haven't decided whether or not I want to fix her, or redo the entire piece, or just drop it all together.
@Chrisradsby: Thanks! That seems to be the consesus
I don't know yet if I want to do a Steampunk Appa, or a somekind of Mecha version. We'll see!
@Eraserhead: Will fix; I also made the site with a specific resolution in mind, so silly on me
I have fixed the demoreel button, it now takes you to a different page on the site, with the clip embedded.
I also noticed there's some inconsistency with links on the pages, based on some old heirarchy's I had, so those will be corrected shortly as well.
Thanks all, and keep the comments coming!
I've also made a bunch of fixes to the site itself; the color is fixed everywhere except for at the bottom of the page; and I have to change the font on the WIP page so that it matches everywhere else.
For the resume section I think I'll make that an html, with the option to download a .doc file, and for the demoreel section, I wanted to have a higher-res version available for download from the site.
I do have something new that demonstrates me modeling from someone elses concept, along with a couple other older and/or last gen pieces that demonstrate the same thing. I'll see about getting permission to put those up.
Having a unified presentation for all the pieces up there is still to come. Should be interesting, as I think I'm missing the finished Big Huge Creature from my HDD.
Thanks for the insights!