Hi, I want to share with you my last project looking for some feedback for the textures and rendering before include it in my portfolio. Hope you like it :) This 3 were made in Marmoset And this ones in Unreal
Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
This is a hidden gem and a new way of working in Unreal engine 4.26 and above that works in Ue5 as well.... https://www.youtube.com/watch?v=dipBj7PooW0
Is 'Strata' the solution? https://dev.epicgames.com/community/learning/courses/92D/unreal-engine-strata-materials/vEaW/unreal-engine-strata-what-is-strata
I've just started learning 3.0 , following tutorials and such. I'm wanting to bring a mesh in from XSI and blend tiling textures together on it, like when you paint the textures for terrain in unreal ed. Does anyone know if there is a way to do it in unreal ed, or take the textures into XSI and do the blending there? I…
Hi! I'm new to Unreal and currently trying to gather all the info I can about it before start. What's the basic workflow to get a rig going in Unreal? Can we import our own rigs from a DCC into Unreal? I know there are things to consider, like corrective blend shapes do not read. What extension do we use? I've heard of…