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Unreal 5.7.1 Performance "Gain" World Partition

polycounter lvl 6
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Alan_Mariscal91 polycounter lvl 6
Disclosure: I'm a begginer user in UE5. 

I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. 
Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I discover that my assets dont load (turns out I have to Force Load them, this due to something related to the World Partition) turns out my performance is much better than yesterday. Same setting, same quality, same everything.

Question is: 
Is there something related to this "Force Load" , "World Partition Minimap", that is improving my performance? Meaning, there might be some underlying setting, assets etc that  did not load as default and thus my performance is higher? Again, for my needs this would be optimal, my end goal is to render out sequences / videos. 

Any direction on this is appreciated. 

Thank you!

-Alan. 

Replies

  • poopipe
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    poopipe grand marshal polycounter
    You're best off reading the docs 

    World partition is designed primarily for handling large worlds (several km across) in games. 
    You probably don't need it if you're planning to render out sequences but you may find it convenient to organise your work with the tools it provides. 

    Personally, probably wouldn't bother
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