Hey everyone,
I always found placing decals one by one in Unreal Engine pretty tedious, so I ended up building a workflow tool that makes it feel like foliage painting instead.
It’s called Xdecal Painter — you can scatter, erase, and filter decals directly in the viewport with brushes. Features like overlap prevention, slope/height filters, and Outliner parenting keep things clean and fast.
It works with any decal materials, but if paired with my other tool Xdecal, you also get triplanar projection, mesh masking, and edge controls.
Here’s a quick 40s demo on YouTube: https://www.youtube.com/shorts/qzr0IMJzZVg
And if you want to try it, it's available on FAB: Paint your decals like you paint your foliage with power and precision! | Fab
Would love feedback from other environment artists and tech artists here — does this solve a workflow pain point you’ve run into?