Hi! I have a problem. DDO created my project without some color from ID map, green and gray color, that I added himself in Photoshop. In other words DDO cuts out this color from ID map. But if I'm clicking RMB on mesh in 3do i will see my green color from Id map. What am I doing wrong?
So, I usually work with Targa files simply because I've had the least issue with that format in the past. I've done this now on multiple projects. I start the project with all targa formatted maps. Then if I try to reimport maps at some later point because i had to make a change to the mesh and i reimport the color id map…
Hey, friend of mine has got a problem with a 3dsmax tool he's attempting to create. The tool is basically supposed to flatten a 3D Mesh into its seperate UV chunks, similar to the "Morph UVs"- function in ZBrush. The problem occuring is that the mesh vertex IDs don't match the vertex IDs of the UV chunks, which forms the…
Hi Everyone, So I'm having a issue baking both normal and color id map using substance. For my normal map, I'm not getting the best results for my handle that i'm hoping for or it's not catching some of the details... For my Color ID I had applied separate materials to my low poly models and then adjusted the settings for…
I updated my colour-id map and reimported it, it shows up on my model when I hold "c" but the new colours don't appear in the drop down selection of any of the smart ID's - any ideas? I see the id's .psd has the new areas blank and I'm not sure how to fix that since the layers seem to be linked and applying a new material…
I wasted quite a bit of time today wondering what's going on. So when I use the reimporter button after moving things around a bit in my model and making an updated color id map, the color id's don't seem to actually take effect unless I hit the link button. When I load the new color id map, I even see photoshop show me…
Tried to apply a smart material that i saved myself after tweaking an excisting material. When trying to apply this material to a color ID on another project the materail ends up inside the group of a different color ID. The color ID is fine and works well with other materials. This only seems to happen when i try to load…
Just a quick question. If two-sides of an object that are identical, share the same UV space, yet have different material IDs, will the materials I apply to the IDs be different, or the same because they share the same UV space.
Hi, I have a model of a shoe, which has an ID map that corresponds to each part of the shoe, because I want to be able to quickly change the materials and make a lot of variations. However I also plan to add stitches as a layer in SP (not as a geometry of the highpoly model) and then later make multiple color variations.…
As far as I know the Hit Matching Mat ID (?) only works if the Mat ID of one 'Element' matches the same Mat ID of the same 'Element' in the high poly. If that makes sense :S Your High poly is all welded together where your low poly is just 2 separate elements. You'll have too separate the two blocks like you have in your…