Hi! I have a problem. DDO created my project without some color from ID map, green and gray color, that I added himself in Photoshop. In other words DDO cuts out this color from ID map. But if I'm clicking RMB on mesh in 3do i will see my green color from Id map. What am I doing wrong?
DDO thinks that it's random noise in your map, so it gets culled. The solution is to sample that color in your ID map and paint about 20 to 50 pixels worth of it in a UV gutter to bypass the noise filter.
DDO thinks that it's random noise in your map, so it gets culled. The solution is to sample that color in your ID map and paint about 20 to 50 pixels worth of it in a UV gutter to bypass the noise filter.
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