https://www.eventbrite.com/e/slava-ukraini-charity-comedy-show-tickets-300877220867?aff=ebdssbdestsearch Discount Code cuz ya'll got me a job somehow: anton POLYCOUNT FAM BAM I'm hosting/producing a comedy show for game developers showing up to GDC. Most of the money will go to the Ukrainian Humanitarian Fund, after the…
Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
Greetings! I have had this minor issue for as long as I can remember in Maya, where all I want to do is copy and paste animation keyframes, in many cases for animation cycles - and then Maya goes ahead and copies the entire character rig into a new group node. This has only been an occasional nuisance, until today. Now,…
Hello all, it's been ages since I've been on this forum! This may seem kind of convoluted, but I will try my best to explain my question. I am looking to blend two height materials to displace geometry on a mesh using the vertex painting. I have seen examples on the forum that show how to create material blending using OSL…
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
Hey everyone! I've been browsing this forum for a while and finally decided to post some of my work. In the past I've been posting my stuff on Tumblr and Deviant Art but haven't received any criticism so I'm looking to get any comments or critiques you have for me. My resolution for this year is to do one model a day so I…
Hey everyone, new guy here :). I'm working on processing some animations that I found and was told that MotionBuilder was probably the best to use since it can batch retarget them to my target skeleton. The screenshot on the left shows that all of the joints in the animation files have no proper hierarchy; they are all…