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Sketchbook: Craig Dixon

polycounter lvl 8
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T-Spawn polycounter lvl 8
Hey everyone!

I've been browsing this forum for a while and finally decided to post some of my work. In the past I've been posting my stuff on Tumblr and Deviant Art but haven't received any criticism so I'm looking to get any comments or critiques you have for me.

My resolution for this year is to do one model a day so I figure for my first post I'll show what I have so far.

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Day 001 - Table

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Day 002 - Modular Tunnel

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Day 003 - Traffic Light

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Day 004 - Battering Ram

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Day 005 - Grenade

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Day 006 - PS3 Slim

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Day 007 - Pepper

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Day 008 - Chespin from Pokemon X/Y

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Day 009 - Chicken Leg

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Day 010 - Tug Boat

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Day 011 - Alien Stiletto from the X-Files

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Day 012 - Blade of Alacrity from Dota 2

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Day 013 - Staff of Wizardry from Dota 2

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Again feel free to comment on my work, I would really appreciate it.

Enjoy!

Replies

  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 14
    Hey Craig! Glad to see you posting on here.

    The thing that jumps out at me most about these is your polygon density in areas that won't affect the silhouette of the object seems a little much and a general waste of polygons in other areas.

    Lets take the stoplight for instance. Outside ring of the light is very obviously lower poly and non-circular so it looks very geometric. You've also got the edges going in all directions from those points, when they could easily be merged into the corner.

    For the battering ram, same thing. The wheels are very obviously faceted, and could have twice the amount of polygons. You also have edge loops going along the triangle piece that are wasteful and can be merged out.

    Same with the Tug boat. You've got reeeally dense circular portholes with more concentric circles than necessary, but but barely any polys for the boat itself.

    If you haven't done so already, acquant yourself with the polycount wiki. There's loads of super awesome informative stuffs in there that have helped me out.
    http://wiki.polycount.com/
  • T-Spawn
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    T-Spawn polycounter lvl 8
    fqB3Y.jpg

    Today I got really busy and didn't get home until 11pm but felt that I needed to get something out before midnight so I don't think this is as good as it could have been. Before I finish this set or Dota 2 fanart I'm going to retopologize, lay out UVs, texture and maybe try out sculpting details using Mudbox.

    @darbeenbo Thanks a lot for the feedback. I never really noticed it was a problem until now. It is really apparent in the tug boat -_- I'm not sure if I'm right but for the pokemon model the feet should probably be less dense and that would allocate more polys for the head. Again thanks! I'll check out the wiki asap.
  • T-Spawn
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    T-Spawn polycounter lvl 8
    Well it has been a while since I posted. I didn't end up doing 365 daily models (darn school work getting in the way) but I did way more than I actually thought I would (37). So I'll just call it a month long challenge.

    Lately I've been working on a little environment to throw into unity to practice the program and showcase the harp model I made last week. Here is a compilation of WIP images I took for the stand that the Harp hovers on.
    YoyJwzn.jpg
  • T-Spawn
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    T-Spawn polycounter lvl 8
    [SKETCHFAB]8nqJAcZqe4KoUgrTIiUBZVGNhoG[/SKETCHFAB]
  • T-Spawn
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    T-Spawn polycounter lvl 8
    Hit a bit of a bump doing the diffuse for the very bottom part of this model. I had a hard time getting a pattern for the bricks to look right. Eventually I got it but I'm still not sure. So here's an update on what I've done today.
    3O7mJ42.png
  • T-Spawn
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    T-Spawn polycounter lvl 8
    I decided to take a break from painting bricks to learn CSS and redesign my portfolio website. I feel like it turned out so much better than I could have hoped for. Only problem I had was the cool CSS transitions I have on the portfolio thumbnails don't work in Firefox for some reason. :\
    http://www.craig3dixon.com/

    Here are some comparison shots of the new and the old:
    wXt845e.jpg
    NEW

    hqENES8.jpg
    OLD


    Imgur Album of Comparison Images
  • Alismuffin
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    Alismuffin polycounter lvl 7
    Sweet work bro! That mansion is awesome
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