Gameplay Programmer (f/m) As a Gameplay Programmer at YAGER you will work with an international team of highly experienced and talented developers that are passionate about their work. Support a team embracing the latest technology on the newest console hardware. You will work closely with engineers, content creators and…
Well Polycount it is finally time for me to get my cell. This will be my first "smart phone", and although theres a HUGE amount of different phones that are considered "smart phones" I need some help picking out which one is right for me. Facts you should know: 1) I am not a giant apple fan boy. I would actually prefer not…
Hi all! This is my Final Major Project that I worked on alongside several other talented individuals during my studies! break; In break; you step into the shoes of someone who has the power to move freely between different realities and to manipulate the fabric of the universe. Each reality is governed by…
Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…
It's that time of year, folks. The battle of the year is upon is yet again and Polycount is calling all troops to fight the battle for the Pre-Dominance War V Challenge. This year, participants are to create assets for a hyperthetical Dominance War MMO, selecting to design and create characters from the four different…
The final people over at CGSculpt.org are running a brand new contest for all you 3D sculpting junkies. Check it out after the jump! Over at CGSculpt.org today you'll find a brand new 3D sculpting contest, Boss Battle. The contest ends September 15th - so get cracking! You can check out the rules here. For everything else,…
yall are depressing me... I here alot of depressing news about the games industry about people getting layed off, and when I look at there portfolios I see that some of these people are talented and have experience. It leaves a bad taste in my mouth seeing this and even though I wont be able to a game artist in 4-5 years…
Here is some of WIP project in Unreal Engine 4. I'm working alone on entire of this project. Screenshot for Old street with the protagonist. For cover art. Far distance Level of Deteil Hair - 7k tris - Custom Hair shader, enhanced from Epic's photorealistic material setting. Trench coat - 10k tris - Custom cloth shader for…
Thank you Adam for re-opening the thread, giving people their due chance and letting people put a little more time to polish up their work to be presentable. - Take note of the NEW deadline. Pay attention that it's not -7 GMT, we don't have a whole 24 hours but it's close enough the time is -4 GMT. So three hours earlier…
I plan on becoming a level designer, and I want to learn and focus on Unreal Engine 4 and Unity. I also want to learn various workflows and standard practices that are used in the industry. But I don't know which way(s) to approach blocking out/prototyping levels for level design. I've heard people say to use 3d modeling…