The DX10 video from CES is really amazing. They got the framerate rocking now. Looks like 60fps in most areas, with some minimal drops during extensive particle flare ups. Looks like it will be fun. Better be Though I'm not going to have a DX10 card until the end of the year more than likely. I just dropped $570 back in…
Hello everyone, I am using Zbrush 2019 but I switched my GPU and I am now noticing that the performance is struggling. I have currently a project with a lot of subtools (+- 100) and I am subdividing them individually. In total I have around 2 mill active points but the performance is struggling. I am especially…
Ive been getting this weird flickering bug in my viewport. I am not sure what is causing it. I have an AMD 3900x CPU and rtx 2070 super running on the latest studio drivers. If someone can help me figure out what is causing this it would be immensely appreciated! It only seems to happen when i have 2 or more viewports at…
Does anyone know what is causing this kind of effect with the flood fill node. This seems to happen with pretty much any hightmap I plug into the node but I can get some better results if I kill contrast in the height map but that is not ideal if you have more complex patterns. Ive tired messing with the contrast, forcing…
Hi Friends. I try to stitch some UV edges via maxscript but it doesn't get me the same result like when i do it via the stitch dialog. Here is an example picture which shoes the problem. One shell is scaled a bit and via bias 0.0 in the stitch dialog the shell is scaled down to the target shell and all is 100% fine. BUT…
Hello everyone, im having this strange bug in my models.. first a screenshot: Now you see the pixel wide transparency, well thats there because the object has a texture with one side transparent and the other opaque.. so max is basically rounding the uv over 1 and below 0 to take it to the next tile, even though the uvs…
Title says it all, I'm trying to prepare a rig which can show a contortionist doing tricks. The model below is a test model and not the actual model which will be rigged before clothed. Is it possible to pull it off in 3d I would like the joints to maintain its volume while doing some extreme twist with the limbs ( feet…
Ok so the shape is a decohedron in a decohedron but each parrallel edge is bridged together, but achieving this on one solid mesh is proving difficult for me, some advice would be appreciated, if you want to have a go it's a Extended Primitive: hedra : Dodec/Icos P:0.0 Q: 1.0 I was trying to avoid having to align one over…
Ive been rendering a certain 600 frame scene for about a week non-stop and i'm getting a little fed up. Currently I'm rendering using my 2500K 4.4ghz, and I'm wondering if it would be possible to share the rendering load somehow. I have a fairly decent GPU (Geforce 570) and also another computer composed of my old computer…
sorry for the late reply,- although I have not yet been experimenting with communication between MS and JS or html through ports/ sockets or with the help of additional tools - I was able to communicate more or less with an embedded html / JS within max. it requires though that the html or JS file that is used is run…