Does anyone know what is causing this kind of effect with the flood fill node. This seems to happen with pretty much any hightmap I plug into the node but I can get some better results if I kill contrast in the height map but that is not ideal if you have more complex patterns.
Ive tired messing with the contrast, forcing the input to 16bit few other bits and bobs too but not having to much luck with it.
Currently running the DX10 engine and got a 1070.
Replies
Maybe this helps you to understand the way it works: