So, i decided i post wayyy too much on the mobile thread... time to make one of my own so people dont need to look at my spam all day long! Coupla recent things/wips/crossposts to get things started: Transformers, barrels in disguise: --- Note to self, dont make a base if you CBA to texture it well: Cross posts from my…
Hi Everyone! Welcome to my sketchbook. Please feel free C&C anything you find in this thread. Everyone is very knowledgeable here, I love improving and learning new tips & tricks. A Data Knife I've been working on, these are Marmo shots (1x 2048 texture) (2401 faces) Also been messing around with hand-painted textures,…
I have this snowy rock material I'm working on: It's working okay but at the moment it only takes the vertex normals into account. This is a fairly low poly rock model that relies on the normal map to bring through all the detail from the high poly model. This means that my snow isnt being affects by all the high frequency…
Greetings everyone! I spent last week on studying Maya, everything is perfect but there is one thing that drives me crazy! When I have more then one object in my scene and trying to select one (which covers another), instead of select the object I point on Maya select an object that is behind it! I can keep clicking…
Hey Polycount! I decided to start a new personal project and I want to share my progress with you. I liked the concept and I decided recreate this station foyer. This environment is not big or very complicated, so I want to focus on lighting and recreating the mood of the concept. And it will be a warm-up before next a…
Hello again PolyCount, wasn't sure if I should make a seperate thread for this question but I decided to. I'm following Fanny Vergne's tileable texture tutorial for making a hand painted style stone slab (dem alliterations) on Vertex #2 and i've followed it pretty much to the letter, the only difference is that her…
I was watching the eat 3d animation DVD for Maya and thought the rig controllers - basically a circle around the centre of the bone which is larger in diameter than the mesh body/limb - was a good intuitive way to animate. How do I set this up for max? (I have max 2010) I've tried making a circular spline and linking it…
Ok, so I've got a pretty simple spline mesh with an also simple scrolling wave texture (with some vertex colors for fadeout at edges) added in. when i get a very short distance away from the objects, they fade out in chunks as you can see in the screenshots. this happens both in the viewport and when i hit play. is there…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
I currently work as a 3D artist for video games who wants to find footing on working as a 3d miniature sculptor but I'm not sure yet where to start. My first option is to enroll on an online course like Vertex School's miniature sculpting course (https://www.vertexschool.com/Sculpting-Miniatures-Bootcamp) but this one is a…