Hello again PolyCount, wasn't sure if I should make a seperate thread for this question but I decided to.
I'm following Fanny Vergne's tileable texture tutorial for making a hand painted style stone slab (dem alliterations) on Vertex
#2 and i've followed it pretty much to the letter, the only difference is that her polygroup only contain 1 slab, while mine contain up to 3-4 slab.
This is what's confusing me because I chose the exact same resolution as her (290) and my dynamesh comes out looking like this:
I feel like i'm mising something obvious here because i've never used dynamesh before, thank in advance for any replies.
Replies
It's a little better but it appears to be skewing some of the edgeloops and the edges of the actual model still have the same wavy pattern.
If you're still concerned about the bent edges, I think there's a blur setting under the Dynamesh options that you can tweak, maybe that will help.
Thanks very much for the info, I had a feeling it wouldn't affect it too much on stone but I thought I messed up some setting and didn't want it to affect my model.
Is there a reason I shouldn't just use the divide function instead of Dynamesh? It seems to produce the same result.
It's not uncommon for someone to start with a sphere and stretch it around to get a desired shape (like a bust), then use dynamesh to get back the detail that would otherwise be lost from elongated polygons. Once you have a solid base and are ready to start sculpting, you should disable Dynamesh and subdivide it as you would normally.