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noob question: circle rig controllers in 3ds max

I was watching the eat 3d animation DVD for Maya and thought the rig controllers - basically a circle around the centre of the bone which is larger in diameter than the mesh body/limb - was a good intuitive way to animate.

How do I set this up for max? (I have max 2010)

I've tried making a circular spline and linking it but that doesn't work, as when I rotate the spline it doesn't rotate the biped.

I looked into editing the biped bone mesh and attaching the spline (after converting it to a mesh). This will muck up the skinning vertex weightings though and I can't hide the bones while keeping the controllers visible.

Help please.

Example of circle rig controller:
fkcontrols.jpg

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