Hi Everyone! Welcome to my sketchbook.
Please feel free C&C anything you find in this thread. Everyone is very knowledgeable here, I love improving and learning new tips & tricks.
A Data Knife I've been working on, these are Marmo shots
(1x 2048 texture)
(2401 faces)
Also been messing around with hand-painted textures, here is my second attempt at a tiling stone texture I've been having fun with. Tip of my hat to
Vertex for the tutorial help :thumbup:
(512)
I doubt this is the best way to go about doing this. This was my second attempt at a hand-painted stone texture. If you know of better ways to do this give a holla.
I used 'offset' a lot to keep it tillable.
(4 tiles)
Replies
Posting another "progression gif" because if someone wants to c&c any stage I would love to hear from them.
(512)
(Progression)
(4 Tiles)
Here's my attempt \/
(512)
(an earlier version where the grass was one value)
http://christopheryoon.com/Polycount/grass_03.png
(4 tiling tiles)
open versions
open jerry can 01
open jerry can 02
https://youtu.be/kzuuuB76ulQ
if anyone knows of a better way of presenting these please let me know, I've been using OBS, but have been getting compression issues (as you can see )
exhaust fun
been playing a bunch of destiny lately, thought the bullet impact was pretty cool, tried to recreate it in unreal. still playing around with the amount of gravity to give it
FloorTexture and trimSheet in the works. (in Unreal)
in the exhaust effect, just a couple things to consider. What is the colorful smoke doing before it enters the world? Is this effect coming from a booster at the epicenter of where forces are being generated and released? Or is it just an exhaust somewhere and the force is created and exerted elsewhere, and this is simply venting some of the bi-product? Either way that smoke is going to be under quite a bit more pressure (an outrageous amount in the booster scenario) The little particles that come flying out suggest there's definitely force here, but currently your smoke is unaffected, or at least decelerating and dispersing pretty quickly.
Hope any of that helps! Take them with a major grain of salt since I'm not in the industry and also have ZERO idea what the software you're using is like.