Ok, so I've got a pretty simple spline mesh with an also simple scrolling wave texture (with some vertex colors for fadeout at edges) added in. when i get a very short distance away from the objects, they fade out in chunks as you can see in the screenshots. this happens both in the viewport and when i hit play. is there any mesh setting or material setting that may be causing this? also you can see the blueprint down below?
relatively close distance
slightly further distance!
here's the blueprint (in two screenshots)
im guessing this could just be a single setting i need to change? ugh i feel like an idiot for not being able to figure this out