Hi All . We are making a FPS game with Unity 3d engine. We decided to capture our NPC animations with motion capture system . So we have about 150 different animations and about 27000 frames that we mixed them in Motion mixer . But we have some problems . First we have characters that have guns . They use both hands and we…
JUNIOR ANIMATOR A Next-gen AAA-titled video game company in Northern California is looking for a Junior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a junior animator you'll be using cutting edge hardware and software for the animation of some of the most…
So I have another question for the community, I am texturing a wolf pelt for an RTS npc and I'm running into some difficulty in making some at least decent looking fur. Now I have seen a tutorial on here that teaches you onto how to convert maya hair into a texture and have seen a tutorial on how to bake out a zbrush…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
A long time GuildWars player Kelly "Ameranth" Wells walked (with her dog) from Maine to California and ended up as a character in GuildWars2 " I want an adventure, and I want others to realize that they can have an adventure—that all you have to do is go out there and try. You don’t have to be super fit, or have the…
I heard an interesting conversation on this subject on NPR this morning: http://www.kqed.org/epArchive/R707100900 I was looking for an excuse to post it, and this thread couldn't be a better one. I'm not posting this at all from a holier than thou perspective. I know I have stuff to work on and I'm not exactly in the gauss…
I'm currently experimenting with NPR shading in the style of Guilty Gear Xrd and I have a model I'm trying to adjust the vertex normals on to achieve a good cel-shaded lighting effect, but most software I have has very limited normal editing tools - i.e. 3DS Max's Edit Normals modifier is very basic. What I'd prefer is…
Hi everyone :) I am obviously new so forgive me for starting a thread like this and not taking time to comment on other artwork (yet). I will however as soon as I got some time. My company is working on a Console/PC/Mac game right now called Oliver&Spike: Dimension Jumpers and I was directed here by one of your members. I…
Project Title: Arcturon Description: Arcturon is a 2d space singelplayer sandbox game where the player must "fight" or "flight" in a dying universe plagued by wars,universal catastrophes and so forth. The game is set in dimensions/realms where there are currently 6 realms/universes to go to "More might be planned"..1.being…
I've posted here before. Decided I wasn't really ready to procure at that point. BUT THE TIME IS NOW. Do you think you can produce better artwork than this?** Are you looking for some freelance work on an indie game? Do you want to work on something that's actually going to be published, and has a decent chance of selling…