For an upcoming game of us (similar to Legend of Grimrock - a screenshot of our current prototype is attached) we are looking for an outstanding 2D artist (freelancer) with exceptional skills in creating beautiful fantasy environments, characters and some game GUI's. The current job is just for making our current game…
So I was making a set for Earth Spirit when I noticed the triangle limit stated online and in-game for the arms was 500. The default arms are 1,034. I've experienced +/- 200 before, but... half seems wrong. Is this a mistake or do I need to just start slashing triangles?
I get this strange contouring problem with the heightmap imported landscape in UE4. I've tried so many ways but I just can't figure out what might be wrong! Here's the link: click me There is another problem going on over here. The terrain that I originally decided on was to be around 400-500 metre's, but when I import the…
Im making this guy for a university module. I plan on making a low poly normal mapped model. Ive never made a high poly character model in max before so this should be interesting, I'll try and keep the final model well below 5000 polys...but I am still a bit of a noob. Heres my concept for now. Proportions are a bit…
Hello I´ve discovered something really odd in the latest version of dDo. My photoshop version is CC 2014 summer edition (latest). The bug is as follows: When creating a new project, you HAVE to set the TD to a value that is power of two. If it isn´t power of two, then smart materials get really, REALLY miniscule tiling on…
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Hey hey! Thought I'd finally post this, it's been sitting on my pc for a while, but after a good mentoring from chrisradsby (thanks pal!) I thought I better get it up here for some crits to finish it off. The scene is based off a concept by Brian Sum (http://cghub.com/files/Image/127001-128000/127826/501_large.jpg). Some…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
Hello polycount. This is my first post here. I'm currently working on a low-poly model of a street cleaning vehicle. This is mostly for learning, but I'm also thinking using it for a game for mobile devices. The limitation I set for myself is max. 500 tris and a 256x256 diffuse texture. The look should be…