I get this strange contouring problem with the heightmap imported landscape in UE4. I've tried so many ways but I just can't figure out what might be wrong!
Here's the link:
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There is another problem going on over here. The terrain that I originally decided on was to be around 400-500 metre's, but when I import the heightmap it looks as if it is more than 4-5 kilometres wide, just saying! It looks really huge. The brush size at that point seems so small. Even with a camera speed of 8, it moves too slow, that big it is! Is there any way I could bring down the scale of the landscape?
Thanks guys!
Replies
If its an 8bit grey scale, you'll get terracing like that easily.
Try exporting it as a 16 bit greyscale and you may get better results.
Also https://docs.unrealengine.com/latest/INT/Engine/Landscape/Creation/index.html
There should be a landscape scale option in the landscape object's properties.