Hi! Sorry for poor english :D What is best Antyaliasing in Render to Texture tab in Max? I have enabled Antyaliasing checkbox in Render Setup, Enable Global Supersampler and I choosed Hammersley with Quality at 1. Filter is soften. What setup do you use? I need this metod of rendering maps, because I need to render diffuse…
you can visit my website to see the texture flats of each one. Are my textures lacking in contrast? They seem fine when I look at them. Is it a lighting issue? Materials? I'm not doing anything funky.. I just have it setup with diffuse, spec, normal.. a little spec power boost.. some basic reflection cube map. Theyre lit…
link to fullres image : http://orig08.deviantart.net/7394/f/2015/179/6/5/bark_texture_pack_by_thebugaj-d8z2ubo.jpg I'd like to share with you guys, my tree bark textures, I'm curious to hear your critiques and opinions. 11 Tree bark texture tiles, diffuse and heightmap scanned using magic of Photogrammetry, tweaked in…
Hey all, After having watched these forums for quite some time and seen the brilliant work turned out, I thought I had better start posting some work of my own. This is a high poly sculpt I did a while back in order to learn some more hard surface techniques in zbrush. The mesh is a lil decimated for rendering purposes, so…
Hey guyz! Here is my WIP of Spike Spiegel. I just wanted to create a model that looks like Spike, so any crits would be much appreciated. Here is one of the references along with what I've done so far. Mostly just blocking in shapes and getting proportions right. (This is only the 2ndish character I've done, so general…
Hey everyone, Below is a Low Poly project I am working on. The actual model consists of three different parts: the hull, the conrol panel, and the engine. As of now I will show the Control panel and will post the other two soon after. Here is the model in its entirety Here is the specific piece I am focusing on in this…
Hy Guys, I have completed this little robot and I want it to show you and hear if you have any comments on him. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024…
Hey guys, I was just given an assignment a while ago to handpaint a mini enviornment that the teacher model. Everything is going to be diffuse only and no photos, everything has to be handpainted. I'm going to use this thread to post my progess on the assignment and please guys tear this apart. I can take the critques.…
Hello Polycount. I keep coming to these boards for inspiration and motivation. I graduated from school a few months ago and have been trying to get my first job in the industry... but randomly sending out my resume and reel hasn't paid off. So it's back to practicing and trying to get better. With that said - here's my…
Long time browser, but haven't posted much. This is my latest work. It's part of my long-term goal to model all of the Uzi family of guns. I'd like to possibly do another color/highlight/levels pass for the overall color, but would consider this close to 'finished'. It would also be fun to do a totally different texture,…