Hi everyone! I'm taking the UE4 Modular Environments course from CGMA and I wanted to document my progress since it's been a while since I've made a project of this scale. My environment will be a latin american colonial kitchen interior, with some of the outside corridor that the houses of that periodused to have. Though…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
Hi! I decided to take on a new challenge and learn a new engine. With this scene I plan to create the diner and a small part of the outside. Here are a few W.I.P shots within UE4 feel free to give your feedback on how I can improve as an artist.
Hi, this is a project I started a few days after Christmas I wanted to get the biggest parts of the scene done first so have been focusing on the UE4 materials and the most used textures :smile:
Hey all, Looking for some feedback on my first environment for UE4. www.artbyv.com/thelostcave.html I did get some feedback in my portfolio thread about my sculpts not being up to par. That's something I'm working on. What else does this need to really shine?
I'm going to use this thread as a sort of dev blog for this project. It's a side scroller / puzzle game I'm working on as a sort of interactive portfolio piece. Everything you see has been created by me only (Maya > Substance Designer / Painter > UE4 for the most part). I'll start things off with a couple screen shots.…
We are an indie studio with released titles, we are working in a game project and are looking for a UE4 VFX artist. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
Hi guys , I'm currently making a very small simple scifi corridor in UE4. not much done yet but i hope im on the right track . C&C are definitely welcome block-out scene:
First environment attempt in UE4. Could always add more detail but I'd like to move on to the next project! C&c welcome! Software used: Maya, Substance Painter, Unreal 4, PhotoShop ArtStation
New asset done: a hay bale! It was difficult because I never done objects composed of hundred little things. I really want to depict this complex volume and I think I found a satisfactory solution! At the same time, I learned UE4 (I dislike the way Unity managed material) to be sure of the realtime result. So instead of…