Hey all,
Looking for some feedback on my first environment for UE4.
www.artbyv.com/thelostcave.html
I did get some feedback in my
portfolio thread about my sculpts not being up to par. That's something I'm working on. What else does this need to really shine?
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[ame="http://www.youtube.com/watch?v=7l47Hrk3Zj4"]The Lost Cave - YouTube[/ame]
Here's a couple pics too.
Yeah, I agree. That's something I know how to do in Kismet, but I haven't figured out how to do that in UE4 yet. Haven't really messed with Blueprints that much. I'd like to add caustic effects from the water and a couple God rays too.
Diffuse: Most of your small details should be contained in the diffuse any additional details (up close) you could use a detail normal map. I would go a little easier on the AO overlay as it starts to become very overpowering and basically solid Black.
Normal: theres not much point adding all the little grain details to your normal as most will be lost during the bake or just pixely bumps which is what is happening in This Image. Your normal map should be pretty clean and sharp to keep your rocks looking more like rocks.
Overall they look very muddy which is a combination of the grainy normal map, over the top AO & lighting shadows on top. Hope what I mentioned above helps, good luck for the future!