Hi guys , I'm currently making a very small simple scifi corridor in UE4.
not much done yet but i hope im on the right track .
C&C are definitely welcome
Its looking nice man. One critique that's probably not what everyone thinks; I know you're going for a bright sci-fi scene but goddamn those lights are blindingly bright. maybe try reducing them bit and turn the global illumination up a touch
Its looking nice man. One critique that's probably not what everyone thinks; I know you're going for a bright sci-fi scene but goddamn those lights are blindingly bright. maybe try reducing them bit and turn the global illumination up a touch
thanks for critique jarran !!, definitely will keep that in mind ... i agree with it being too bright , im planning to turn them down later
at current stage they are mostly just a blockout shape to emphasize that something glow will be put there
Looking cool, like the designs. I think the blue lighting is kinda fighting the color of the pieces, you might want to consider neutralizing the light color to better complement the walls.
For the moment the sky is very distracting as well to me. It could be that a space background will work better or a night sky. Most of it I think come from the hex pattern (dark and noisy) versus the clear brighter sky.
Also for the moment lighting wise you have a ton of equally bright light sources - granted you already dimmed the screens - Maybe using some variation on how much every light produces will let the picture breathe a bit more. ;-)
the colour change or lighting adjustment was definitely an improvement.. the blueish purple I feel could work better if it was a different colour though just my 2 cents
and have you tried making the tiling hexagon smaller?
the colour change or lighting adjustment was definitely an improvement.. the blueish purple I feel could work better if it was a different colour though just my 2 cents
and have you tried making the tiling hexagon smaller?
Although I am not liking the hexagons, the shadows that they create are very chaotic and distracting from the rest of the scene. Also imo they are cliche.
Maybe try circular windows. I am not sure, but it looks like you have a good handle on the rest of the design.
love the scene, only critique i have, or a thing i dont like, is the old school wheel on the door. i just can't stop staring at it because it feel so out of place. just my 2 cents though.
I agree, the second one reads better.
I love this take on a sci fi hallway. It is a nice change from the metallic/grungy white ones I've been seeing!
I find the white panels(?), to be really confusing. As a viewer I can not tell what they are suppose to be.
Nice job! In my opinion whole scene going to look better if you change side door design. It look very simple right now and something wrong with corner around it. You could also make valve more thick it will look better at far distance. I recommend to check Alien isolation environment and Masseffect, here's damn inspiring video from one of polycounters Good luck, keep it up it's going good! [ame]http://www.youtube.com/watch?v=eEQReLZJXJQ[/ame]
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thanks for critique jarran !!, definitely will keep that in mind ... i agree with it being too bright , im planning to turn them down later
at current stage they are mostly just a blockout shape to emphasize that something glow will be put there
made a tileable hexagon texture and also added some more stuff in the scene.
i added some more assets , lower the emissive
and i will put some wires as well later
this is what it looks like so far
any feedback ??
Also for the moment lighting wise you have a ton of equally bright light sources - granted you already dimmed the screens - Maybe using some variation on how much every light produces will let the picture breathe a bit more. ;-)
i made some changes with the sky and lighting
and replaced the old floor as well.
more critiques are welcome
and have you tried making the tiling hexagon smaller?
hi thanks for the tips ... i could try that
Although I am not liking the hexagons, the shadows that they create are very chaotic and distracting from the rest of the scene. Also imo they are cliche.
Maybe try circular windows. I am not sure, but it looks like you have a good handle on the rest of the design.
just playing around with the lighting and PostProcessVolume
which setting do you think should i go with ??
I love this take on a sci fi hallway. It is a nice change from the metallic/grungy white ones I've been seeing!
I find the white panels(?), to be really confusing. As a viewer I can not tell what they are suppose to be.
here's the latest update ...
changed some stuff and also did a bit more experiment with the lighting
tell me what you think
:lol thanks for telling me , i fixed it already
UPDATE
haven't made a lot of changes here but here's the latest version and probably the final