Hello everyone out there, I am new to unreal and have been using it for past 6 months. last week I encountered the term draw calls and thought how hard can it keep them under control coz I only have 10 individual pieces which are instanced and scattered 13000 times in Maya and then imported into unreal using *FBX imported…
Hello, my name is Mike and i'm an 3d artist looking to develop a nice looking props/weapons/cars/robots - any hardsurface stuff for your game. Willing to discuss any freelance job. Software experience: Autodesk 3d studio Max Autodesk Maya Adobe Photoshop Zbrush Substance Painter Keyshot V-ray Corona Renderer…
Hello all - I have a bit of an odd question. I plan to move around quite a bit in the coming year (say, one month at a time, in different countries) and I am thinking of bringing along a decent desk workstation. By decent desk workstation I mean, not a laptop+tablet combo, and not one of the recent Cintiq…
Hey guys, I just came back from the unemployment offices in CT and I qualified for a chance to receive a job training grant. All I have to do is go to a 1 hour orientation and then meet with a career advisor. There's a possibility that I could receive between $3000 and $5000 for job training. So I'm asking my fellow…
Lead Artist GAMELOFT, a world leader in the video game industry with offices in 20 countries around the word and 5000 employees worldwide, is currently seeking a Studio Lead Artist for our new Toronto Studio. www.gameloft.com You will be responsible for the graphics production of various projects and will be the main link…
uhm, yeah, some hardsurface practice didnt use a ref, but after i finished i realized it reminds me like something ive seen somewhere. maybe from racer however this is the first tile from 3 which will be layed down in a control tower [inspired by ghost in the shell ] iam going to upload the concept tomorrow notice to…
So... I see alot of these community challenges X vs Y vs ... and they are all for next gen game models.... Soooooooooooo.... i thought, why not make one for low poly models! Here is my challenge for anybody who is interesting :) Subject: F-Zero The subject matter of this little challenge will be F-Zero! You have a choice…
hi there, I'm making an art test which I was planning on delivering tonight. It's an animated low poly character (500 tris) and it's pretty much done, but I'm making a simple background and would like to make simple shadows for a better presentation. I'll send a video (a viewport capture), everything at 100% self ilum, so…
Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a total conversion replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience. It is our goal with Dawn of Victory to maintain depth, but shift…
Hello, I'm new here, so I hope I am posting this in the correct area :) I've been looking for someone who would be able to help me out with a custom map that I'm working on for StarCraft 2. It's based off of Smash TV and called Smash TV 2010. http://www.sc2mapster.com/maps/smash-tv-2010/ We've gotten some nice progress on…