hi there,
I'm making an art test which I was planning on delivering tonight. It's an animated low poly character (500 tris) and it's pretty much done, but I'm making a simple background and would like to make simple shadows for a better presentation.
I'll send a video (a viewport capture), everything at 100% self ilum, so the shadow would have to be something MacGyver. Already tried making a copy of the model and squashing it, but the skeleton's root moves up and down, and so does the shadow, making it clip into the ground. Anyone has a better idea?
I'm on max 2009 btw!
Replies
The stick on the left is 100% self illuminated.
You might of turned off shadow casting for that object in the objects properties. Or turned off receive shadows for the ground plane? (Select object, right click, object properties, make sure its set to object not layer)
Or maybe the light is set to exclude that object from casting shadows? Or shadows aren't turned on for that light.
If you mean that you can't get shadows to enable in the viewport you need to enable hardware shading, then enable shadows.
You probably turn off the shadow casting for the matte/shadow object, but leave receive shadows enabled. Works in a realtime viewport (shown below) and in renders.