hello and all that. My name is seth and I have just completed the first year of the computer games modeling and animation course at Derby uni. We now have pretty much five months till the second year starts. This means that I actually have some spare time to look at forums and stuff :) A tiny bit about me....I'm what they…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…
I am currently a junior in High School. Next year, as a requirement for graduation, we have to complete an independent project. Some examples of past projects are internships, job shadows and community service. The only real requirement for the project is choose something potentially related to the career path you see…
Final Update: So it turns out I've had a Polycount account for a long time but I haven't really posted anything :\ I'm hoping that all the talent on this website will help me develop my own skills and I'd be grateful for any feedback :) I'm primarily hoping to be a concept artist but if you want to see some other 3D stuff…
Hey guys, Just wanted to get a thread going here for a project that I'm working on with Paul (Zeronis) Kwon. It's called Mekanizer and currently is a collection of collectible desktop 1/8th scale figurines (9inches from head to toe). Think, Queensblade mixed with Monster Hunter. To give you a tiny bit of information on…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…
Hello! I've been a hobbyist 3D modeler for years now. I've dreamed of becoming a game designer but haven't really felt my skills were up to par. I've been out of college a few years now and have had a few failed projects, including a successful greenlight project that unfortunately was too much for our small team to…
Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
Ok cool I have the CV with all that description you mention about what to add etc. This is my CV now after getting info from my previous thread about CV help. [FONT="] [/FONT] [FONT="] 3D Modeller with strong technical skills, Qualified in Multimedia, Software Development and Product Design. Experience in Project…
Remote (company based in Toronto), Canada lunarchstudios.com Job Description Lunarch is seeking a talented artist to help us create skies for our upcoming fantasy-photorealistic Unreal Engine puzzle MMO set in a sublime floating island universe. This project would be appropriate for a freelance artist or small studio with…