Hey Guys !!
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I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they bake a light map and a spec map ( like a texture from render) ; then they mix it up with the AO map and adjust some parameters so they make a Highly detailed AO , with almost all the information of all the details but within the diffuse map.
Well now that you know what I´m trying to do I will show you some of the process I´ve followed.
THE CONCEPT / SKETCH IDEA
After that i started modelling until i ended the high model:
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IT´s Not a good render just a 3d´s MAx scanline
After that i made a Retotopo:
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The LEFT one shows all the Uvs´s , in the RIGHT one there are the pieaces that are in the same space , but without being overlapped. I´ve been told that projections when having overlap might have problems so this way i keep the overlap in different parts but saving UV´s space of symmetrical parts of the " plant Golem" like (the tail, head, arms and legs) while the main part of the body is assymetrical ( the Plant breastplate part).
The real problem comes next , and it is that i dont´t know how people that use the same method im following do when baking the light and spec map.
I added a material with some spec and a little bit of glossiness to the high poly model, in 3ds MAx after that i set up the projection modifier in the lowpoly model with the cage ,etc and I also made a light dome to simulate the light from above and below ; having the down dome less intensity than the up one.
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The render with the lights is something like this :
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These are the textures:
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Render Specular (Complete map) LIGHT map
Any Suggestion ?
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Im just a 3d art student , so Im sry if i might have had some noob fails or maybe I expressed myself bad in english , which isnt my native language.
Thank you.
Replies
https://support.steampowered.com/kb/8700-SJKN-4322/dota-2-character-texture-guide
Here're some examples you might want to check out:
https://polycount.com/discussion/comment/1945484#Comment_1945484
https://polycount.com/discussion/comment/2001714#Comment_2001714