I've been self-taught in 3D so far, so I have a few gaps here and there regarding knoweldge and proper technique. 😨For example, would his toony style call for simpler hair like in the pics of him holding the sword or is detailed hair like in the two pics below fine even for this style? Early concept art: So speaking of my…
We are a group of active professional developers that are working in a project with commercial intent (please check Post Scriptum and Beyond the Wire on Steam, beside multiple other past projects). It's a narrative based top down shooter with some strategic elements that takes place in a futuristic scenario of megacities…
Hello - I'm a modeler myself and work with many other sculptors/artist on my team. A big time sink that I have is taking model that other folks deigned and repairing them to get the high standard I need. these models are all intended/designed to be supportless, and the workflow I do looks like this: 1) look at interior…
Hello, I'm looking to commission someone with architectural/interior design experience for a project I've been iterating on for some time. As of posting, I'm in need of a specialized artist to give this game's 'vertical-slice' a more believable space. To elaborate, I need one, well-polished and visually interesting room…
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Hellooooooooo :poly142: Yeee I'd love critique's but I don't think there is much to critique at this point? I'm mostly following this guys tutorial [ame=" https://www.youtube.com/watch?v=2Tgy0lBdJK0&list=PL2y1OMVCsgfueAlibiM5_3gDVP6rkVPFn&index=3"]Weapon creation tutorial - Part 1 (high poly model) - YouTube[/ame] Ehhh,…
Here's my process: - Select the Plane3D tool and drag it onto the canvas, activate Edit Mode - Click Make PolyMesh3D - Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map) - Subdivide several times with smooth off (tool>Geometry>Smt) - Sculpt the plane with wrap mode activated on the brush…
Q1: I am a bit confused about these two things. It is the same? I mean, the subdivision surface is done through tessellation (probably tessellation shader)? For instance in Maya, how that smooth mesh preview works? It is done with that tessellation shader? Q2: I started first with modeling in Maya and after few weeks i get…
Hello Polycount! The Starfighter is a single-seat, multirole fighter, that excels at interception and escort missions. Advanced scouting and surveillance missions are possible, once outfitted with a probe in the designated socket in the fuselage. Capable of space and atmospheric flight, combined with vertical take off and…
Recently I noticed a big problem with my normalmaps that I can't get solved. The normalmaps on different models lead to faceted shading that looks really odd, especially on very glossy surfaces. I tried for hours to get it of and googleling for solutions but I could not even find someone with a similar problem anywhere so…