Hellooooooooo :poly142:
Yeee I'd love critique's but I don't think there is much to critique at this point? I'm mostly following this guys tutorial
[ame="
http://www.youtube.com/watch?v=2Tgy0lBdJK0&list=PL2y1OMVCsgfueAlibiM5_3gDVP6rkVPFn&index=3"]Weapon creation tutorial - Part 1 (high poly model) - YouTube[/ame]
Ehhh, first time really doing 3D. :poly122: :poly122: :poly122: :poly122:
Taking me longer to do the initial modeling then I thought it might. I keep doing things to hopefully progress further, only to then screw things up and either, go back to where I was, or figure out how to fix, or figure out a better way to do it. Trying 3DS Max out because that seems to be more standard in video games then Maya even though they do the same thing.
Right now been trying to figure out how to combine the headstock with the neck that I modeled but I think it's to much of a hassle to do it now, to many vertices and poorly places edge loops. I originally modeled them thinking they would be separate objects, but realizing now that, that won't look good and they should be one. So, I think I will try extruding out the faces from the neck and make the headstock from it. Think that might work... Really want to start texturing and making the UV map, according to a youtube tutorial that's the most time consuming part. Curious if it will all fall apart at that stage.