Hey guys, I am a little lost when it comes to baking even though I read up on all the threads by @EarthQuake and the Toolbag Baking Tutorials. Also I was watching the good ol' Handplane Baker videos. Especially this one which still leaves me confused to this day. https://www.youtube.com/watch?v=ciXTyOOnBZQ He shows a…
Hi all, Working on a model and I've encountered an issue when I bake in Toolbag 3. I've broken the model's UV into separate UV sets to get more texel density for that portion of the model. I have also applied a sperate base material for each UV set so marmoset can recognize UV sets correctly. When I go into Toolbag, (and…
This is my final BFA project from college Artist Statement: “Movement in the Making” portrays dance or people’s movement through layered static drawings, translating physical movements from video capture to a traditional media. The materials for this project include vellum paper, graphite, and charcoal. Each photo still is…
Hi there! Here’s a music video created by the Dutch studio for animation & design: Annie Made It. I created the music and they provided the video. I’m very curious what you think of the 3D animation in this movie made with Blender?! https://www.youtube.com/watch?v=VbCAG7-UZPo Chrs! Martijn van der Zande Thumbnail
Hello folks, I'm new to Polycount and I'm hoping that you might lend me some of your expertise. I've trying to improve my skills with ZBrush by sculpting a female cyberpunk elf character bust, which I intend to 3D print. I don't have much experience in making female characters, and I'm not sure what about the anatomy of my…
This is the image How can i fix these artifacts? The pictures below show case why the artifacts are happening but i cant add more geometry or its not going to be usable in a game engine. I tried adding edge loops inbetween each of the flat edges on the cylinder but the turbo smooth modifier shrinks the cylinder too much…
Would you say these animations are ready enough to turn on smooth tangents and begin polish, or do they still need some more work? https://www.youtube.com/watch?v=nnJs5ej4LKM Also is it common practice to use stepped tangents and blockout on walk cycles or do you normally just go in with default smooth tangents?
Hello, Wondering if anyone could help me to figure out how to put those sweet maya 2018 ncloth physics (boob bounce simulation :p ) into a game engine like UE4? I understand there is a way to bind every simulated vertex onto a single joint which would work? Its not efficient I suppose... but UE4 supports 65k joints so it…
Hello guys, I have created this scene Any suggestion https://www.youtube.com/watch?v=TVFPKnMaEos&list=PLzAkirrejGr9G6fN-qh73jFz7uSTg8p2m&index=6&t=900s
Hello all. I would like to share a WIP with you and hopefully gather some opinions and feedback! This is my first try fully rendering a character, mostly without lineart. I tried to incorporate some textures and photos to better represent the clothing material, as well as the icy foreground and the blizzard. This has been…