Hello folks, I'm new to Polycount and I'm hoping that you might lend me some of your expertise. I've trying to improve my skills with ZBrush by sculpting a female cyberpunk elf character bust, which I intend to 3D print. I don't have much experience in making female characters, and I'm not sure what about the anatomy of my sculpt I might change to make it more feminine. This is also my first time messing with IMM hair brushes, and I'd appreciate any tips you may have for creating better hair geometry. I'd appreciate any comments you have. Thanks for taking a look.
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What references are you using for the head? What's your concept art? Or mood board at least?
I see what your talking about with the lumpiness. I've got a few references pulled up in a PureRef doc for help with the hairstyle and elf features. I'm not working off of any one concept, which may be contributing to my muddy anatomy. If the issues are in finding the planes should I try using something like Trim Dynamic to find the planes, and then rebuild the rest of face? I'll attach my ref board below.
I tried to address the previously mentioned lumpiness of it all, and while I think that this attempt is smoother, I feel that I'm missing some details/definition, but I'm not sure what exactly. I think I may have make the eyes too large, or maybe just the irises, or both?
I'd appreciate any feedback you have to offer. Thanks for taking a look.