Hello,
Wondering if anyone could help me to figure out how to put those sweet maya 2018 ncloth physics (boob bounce simulation
) into a game engine like UE4? I understand there is a way to bind every simulated vertex onto a single joint which would work? Its not efficient I suppose... but UE4 supports 65k joints so it should be doable if its only part of the mesh that needs to be simulated?
However how would I do all this? There was a plugin specifically for this somewhere but I can't find it anymore.
Hope everything is doing fine and all help is greatly appreciated!
Replies
I know I don't have ... but I want to ;p ... also single joint boobs is what I've been using so far. I just wanted to add more detail for boobs. Its not for game play just cutscene stuff, so wasting joints and making it complicated inside UE4 shouldn't be a problem.
I'd join the people who recommends single joint and in engine physics. You don't know how to do that? well, look it up? Its a partial ragdoll basically. Type Unreal Engine physical animation into the youtube search, and you will find a stream by Epic, showing how to use it.