Well the problem with the wire parameter is that wire parameter control local position and rotation. And the control arm is controlled by the wobble plate so it won't have any local value change and thus can not drive the blade rotation. The reason I can't manually manipulate is because the wobble plate will rotate in all…
well currently we developed our own 3d importer we recently talked with our developer and they wanted us to start looking into the unity engine to see if the development time is easier or not. What I do know is that the Iphone support pixel shading so its a bit better then a DS' as far at the texture side goes (no anti…
A good workflow would be to create a decent, perhaps not even too accurate model that has good proportions and consists mainly of evenly sized quads, which will serve as a good base mesh for sculpting. Do not add small details in it, leave it for sculpting. Perhaps if you are coming to 3D with traditional art background,…
So I am having an issue that I have not had before. When I want to cut out difficult shapes, or shapes on a plane I usually use circle for example to draw over with the cut tool. Somehow this partly does not work anymore. It works in a new file, on a new object. It also works on an old file, but only when I have the…
Hey forum, new member here. I'm relatively new to modeling, only a year of on/off experience working on maya. I'm practicing some hard surface modeling with one of my favorite characters, Samus Aran. Here's my initial concept drawing: Attachment not found. Attachment not found. Attachment not found. I only have the helmet…
Hi, I'm running into trouble with the export from Max 2010 to Max 2008. When I exported a whole scene as FBX in Max 2010 and checked it briefly in 2008, everything looked fine, so I didn't look any deeper. Now that I'm working with the imported FBX file in Max 2008, I noticed that Max displays smoothing groups properly. It…
Hi everybody! I'm new to this forum so I'm not sure this is the right place to post this question, but I hope you'll bear with me! So my question regards a game project I'm currently working on, but for simplicities sake I'll relate the question to Diablo. Anybody who has played Diablo knows that there is only a few…
Hello everyone :) I've been doing highpoly modeling for a while, but I'm a lowpoly beginner and I have a couple of questions about it. As a first proper lowpoly test I thought I'd make an ammo crate. Couldn't be hard, right? :) All went well until I had to bake the normal map. I get strange triangles here and there, that I…
I am an indie developer with character models completed and I need to give the players some different head options for their characters. The job should be fairly straight forward. I will give you a male and/or a female character. I need several heads done including human, elf, dark elf, and a few others. Move around or…
Decided to learn 3DSMAX , not out of necessity but I think it cant hurt plus having access to Mental Ray and maybe VRAY in the future can only be a boon. So far it does not seem to be that much different, however I have a few questions:1.) I find the geometry snapping functions very unreliable. There are quite a few…