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Poly modeling: hard edges on round objects

polycounter lvl 4
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tsuchinoko polycounter lvl 4
Hey forum, new member here. I'm relatively new to modeling, only a year of on/off experience working on maya. I'm practicing some hard surface modeling with one of my favorite characters, Samus Aran. Here's my initial concept drawing:
samus_1C.jpg



image_1b.jpg


image_2b.jpg


I only have the helmet roughed out, and I'm running into an edge loop/hard edge problem.

image_3b.jpg


I want to retain the round/curves along the red lines, but keep the edges sharp along the purple & green lines. When I add edge loops in on those areas, they continue onto where the yellow lines are, in effect taking away the roundness.

I've tried a few methods to solve this: merging vertices, sliding edges, or adding divisions. All yield unwanted edges/pinching.

I've searched around the net for a solution, and while some come close to this issue, none have touched on my specific problem. I can only assume there's either a method I'm unaware of, or maybe my initial lowpoly model won't produce the result I want. Anybody have a suggestion?

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