I've recently been working on this project. It's not game art. Just a few simple geometries as a base with elements from a kitbash. Texturing was done quickly in order to add some gritty color and reflection variations. A lot of attention was put on the layout and the lighting in order to inspire mystery with a hint of…
Started this project about a week ago. I'll post more details soon. I'm going for something pacifict northwest looking. Not sure about the composition, but I would really like to include a crashed Ford Trimotor somehow ALOT of inspiration from Uncharted, The Last of Us and Call of Juarez (The trees are very much…
I'm working on the Quake III inspired version of Doom, and instead of clogging up the WAYWO thread with him, I'll post progress here. I have the hard surface subd parts blocked out and i'm sculpting the "organic" parts now. Here is some progress on the hair and a closeup of the torso: Not sure if I'll roll with the hair…
I was just looking at some hand painted texture videos to get some inspiration and I saw this amazing grass brush from this video: https://www.youtube.com/watch?v=udMjSV6cFmE Any ideas on how he made the brush, or if it's a downloadable brush where can I download it? Thanks for reading.
For my final school project I am creating a stylized environment inside the UDK. Right now I am still busy modeling and blocking out/placing the geometry. Main inspirations and references are taken from the Worgen environment from World of Warcraft and classic Disney movies. Latest: Older work in progress shots: Crits and…
what up poly count, ive been working on this project for about 2 weeks and i am hitting a metal road block. the project is inspired by Tor Frick aka "Snefer"'s sci fi slum. let me know what u guys think, im looking for an idea on a hero prop any comments are welcome
Hi, I have to model a low-poly obstacle/barricade (max. 1000 triangles) set in a futuristic game (similar to half-life, let's say), and am looking for some reference photos or a tutorial. I need a place to draw inspiration from. I need examples. I would be very, very grateful for any help. Artur
Not going to score high on originality points for another marine :) . But I've always wanted to do a more realistic take on a Warhammer space marine. Which is hard because realistically I don't think their armour works :D Arsh's basemesh for the head. And using Karl Kopinski's work as inspiration. IMHO the best Warhammer…
Hello this is something i have been working on lately . i was inspired by deusEx corridor that jason lavoie did so i wanted to do it in unity this is the concept : Here what i got so far : im planning to re-model some pieces that im not happy with and rework some materials ! i appreciate any feedback :) thanks
High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown. Still things I need to work on for sure, but wanted to show what i had so far. 1st post to Polycount. =) *fixed the pictures