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Dead Space Ripper Fan Art

High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown.
Still things I need to work on for sure, but wanted to show what i had so far.

1st post to Polycount. =)

HighPoly.jpg

BakeSheet.jpg

DeadSpaceRipperFanArt.jpg

*fixed the pictures

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