High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown.
Still things I need to work on for sure, but wanted to show what i had so far.
1st post to Polycount.
*fixed the pictures
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To post an img:
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Minus the quotation marks of course.
Looks pretty cool though, I like it.