so i wanted to bake my mapes like normals, height map. and base diffuse from max or xnormal. i can get the normals and the height map just fine but i cant seem to figure out where to get the polypaint info to come along with the export of the model. can it only be baked out from within zbrush? also thanks in advance and…
hi everyone, just checking in from over at NGHS, we just submitted a new interview you might want to check out: http://www.nextgenhardsurface.com/showthread.php?811-NGHS-Interview-Helder-Pinto-(crytek)&p=4727#post4727 this time, helder pinto grants us insight into the life of a young level designer from portugal that went…
Ok so the shape is a decohedron in a decohedron but each parrallel edge is bridged together, but achieving this on one solid mesh is proving difficult for me, some advice would be appreciated, if you want to have a go it's a Extended Primitive: hedra : Dodec/Icos P:0.0 Q: 1.0 I was trying to avoid having to align one over…
I know this is probably really easy to figure out but i just cant figure it out for the life of me. In max7 i want to make my pan key to another key, but i dont know how. in the mouse properties, it only has an option for mouse3 to be pan/zoom or stroke, and no other mouse buttons to change. I would like the pan/zoom…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
Initial progress on the primary sculpt for the robot knight. We realised that there may be a problem with mobility around the hips, so we have sepearted the armour plates further to increase range of motion. An absolutely fantastic start! Credits: Zahra Tilling
Motion Logic Studios is a Game Art Development Studio based in Los Angeles. Since 2009, we've been dedicated to providing the full range of art services for Indie Games, Mobile Games, AAA Games and Cinematics. See our full portfolio, reel and testimonials at www.motionlogicstudios.com or contact me…
Hello Polycounters, I'd like to report to community that Wireshape is currently selecting participants for its Private Beta Program. Over the last few years our lab has been developing a new 3D scanning process to ensure a high level of accuracy to the real object and now we're wanting to hear you. Created for provide a…
*UPDATE* Going to call this finished. There are a LOT of issues I ran into/still present but it feels like a huge improvement over my last model. Final Renders: _________________________________________________________________________ So I've been working on this model after work for the past few months. I really wanted to…