*UPDATE* Going to call this finished. There are a LOT of issues I ran into/still present but it feels like a huge improvement over my last model.
Final Renders:
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So I've been working on this model after work for the past few months. I really wanted to push myself to learn a lot of Zbrush hard surface techniques as well as the entire pipeline from hp to lp (whether for games or VFX) to texturing, etc. Anyways..
In the future, the African Union and its 54 members create a small, specialized military. They ensure peace across member states and deal with any high-profile attacks.
Now that the brief story is out of the way, I wanted the design for the guy to be kind of high-tech but low-tech at the same time (I don't know what I'm saying). The helmet has a lot of advanced technology in the visor; however, all the computing power/batteries can't fit neatly inside of the helmet, so there are computers on back. Not everything makes sense on the model, but anyways, here are the high-poly renders.
I don't have too much experience with realistic texturing, but hopefully I can have a update sooner rather than later.
I'd love to hear any problems with the model; however, I don't think I will have time to change too much. Ideally, I'd like to have a solid understanding of the entire pipeline before school starts back up and group projects begin!!
HP renders
Photoshop paintover to figure out values (older model)
Logos
Replies
For now, just some basic renders. No fancy shading yet. Need to work out colors first. Hopefully more soon!
On a side note, logos are getting put in now.
It's the African Union Armed Forces, but where in Africa is he stationed? I mean, if he's in Kongo you would probably want to go with a much darker color scheme so he easily can move through the jungle without being detected. If he's in egypt on the other hand, lighter sand colors would probably be suitable!
Again, classy work Looking forward to seeing more!
For that matter I'd keep the colors muted though. The proportions and initial renders seem to tend more towards "real" than a cartoony style, and in keeping with that I'd go with more "plausible" for the color scheme.
I decided to lighten up the entire palette and put him in a desert/warmer climate. Also decided to push it towards a more "real" look. I still wanted to have the logos everywhere though. And he's supposed to be good but it's a bit too late to change it.
Unless there is a huge glaring issue, I'm going to start working on the materials (painted metal, cloth, wear, etc). Update whenever those are finished. Also definitely need to re-do the front panel screen. I'm going to wait on that until the materials are a bit further along though.
Final Renders:
Maybe some strong gloss maps too.
You can always come back to it later then you may see it differently.
Fun design though
Good work. But like looprix said the whole render comes out a bit matte.
Mabye push a bit the render but anyway, great job
@Stirls - The triangles cut into the helmet (and other parts) were done using Tom Paul's Hard-surface techniques.
https://www.youtube.com/watch?v=WBv8jww8DCU&feature=kp
With that all said, thank you for all the comments guys. Hopefully the next project will be even better
Oh and by the way this was my guy from sept/dec last year
http://i.imgur.com/AMV9fYQ.png
Images up top.