Hello Polycounters,
I'd like to report to community that Wireshape is currently selecting participants for its Private Beta Program. Over the last few years our lab has been developing a new 3D scanning process to ensure a high level of accuracy to the real object and now we're wanting to hear you.
Created for provide a high quality web stock of 3D scanned models for extreme closeups, Wireshape arrived to become a fast and accurate solution for customers who need high-fidelity 3D data.
At this stage of private beta we are looking for testers for our online stock functionality as well as for the 3D scanned models. So, if you want to be one of the first to test pre-release products, offer your feedback, get gifts and special discounts, request an invite to beta here:
https://wireshape.net/soon/
To ensure high-end quality and the level of details in both VFX and Real-time productions without loss of performance, we have adopted two distribution standards: Real-Time - for Game, VR and AR with low poly mesh, normal map and 2-4k textures; and Extreme Definition - for Film, TV, VFX and 3D Print, with 6 subdivision levels mesh, displacement map and up to 16k textures.
No additional plugin/application is required to download or use the assets. The files will be available for simple download in standard industry formats, including obj, fbx, ztl with subdivision levels and color/displacement/normal maps. You just must have a basic knowledge in 3D game development or experience in CGI animation softwares.
Wireshape is formed by 3D community members for 3D community members and is here to help boost the game development, the vfx and all CGI production. That's why your feedback is very important and very welcome. You can request your invitation at:
https://wireshape.net/soon/
Replies
What map types does your service offer? Just a standard normal/displacement/albedo, or also gloss/roughness, specular/metalness, etc?
Can you post an image sharing what the various maps look like?
Are you focusing on 3D objects or will you do tiling textures as well?
Note that with ztool file (for ZBrush users) you may have the flexibility to generate a lot of different maps, formats and mesh or texture resolutions.
Here are some pictures that will help you understand what we will deliver:
Normal / Displacement / Color
UV
SudD Level 1 Wireframe
Flat Shader Render
SudD Level 6 - Real Geometry with Millions of Polygons
You can check it out here: https://www.textures.com/browse/3d-objects/114553
Good luck with your project! Scanning at really high quality is hard work
When I first saw the bread I thought it was a xenomorph alien egg....then I remembered that this is a thread on scanning.
A perfect case of art imitating life imitating art.
is the beta still open?