so i wanted to bake my mapes like normals, height map. and base diffuse from max or xnormal. i can get the normals and the height map just fine but i cant seem to figure out where to get the polypaint info to come along with the export of the model.
can it only be baked out from within zbrush?
also thanks in advance and sorry if this question has been answered before on this sick ass location we all know and love as polycount
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
http://eat3d.com/free_zbrush_xnormal_pipe
In xnormal, on the highdef mesh options, perhaps 'ignore per-vertex-color' needs to be unchecked as I unchecked it before testing it just now.
Edit: too slow