Heya! It's been awhile since I've done some serious hard surface stuff, and I realized I'm super out of practice. So I thought I might share what I'm working on and get some thoughts. I'm curious to hear what workflows/tips might be recommend. I'm unsure of what an effective workflow for something like this might be, so…
hi,I just want to share some basic composition tips. I'm trying to explain how we can deliver better readability by adjusting proportions, leading line and detail distribution. more tips on my facebook https://www.facebook.com/groups/116341985204628/ Apply a bright value on the background to create a sense of depth between…
Hey guys, I decided to get an old high poly finished up and baked for Toolbag 2. Here's my progress so far: I would love any and all feedback right now, I'm not really feeling it right now and think I'm in major need of some fresh eyes and critique. Currently sitting at just under 10k Tris and rendered in Toolbag 2 :)
Hey guys, I thought I'd start working on a Spas 12. I've made a good start on the high poly and thought I might as well get it on here and keep this thread up to date so that people could spot any problems that I haven't seen. Any tips, tricks or critiques are more than welcome. Thanks guys :)
Well, Idk if I misheard or anything... but I am pretty sure there will be no NFL this year unless there is a miracle. Why is EA making Madden 12 still? IMO they should take this year to seriously improve it and release a Madden 13...?
Hey everyone! Just trying out something I've never tried to hand-paint before...grass haha! I maaaay have gone a bit overboard with it. However, any suggestions would be most welcome! I will be starting to post a LOT of handpainted textures-as this semester I'm working on a ton! Thanks! anya
I am trying to paint on my model using the viewport canvas in 3ds max 12, everything is fine until I click on the paint brush and my model disappears. Any idea?
Hey Folks! Been working on a AA12 skin while I've had time. Aiming to make it look like a British spitfire plane. The three things I really want on the skin are going to be the camo, the targets, and the iconic spitfire mouth Will post the progress ASAP!
This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Been working on this high poly for a little bit. I am getting ready to create the low-poly and will add some minor details in the normals using substance designer. I would love to get your thoughts/opinions.