I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…
For my first post I'm loading 2 projects i did for class. They're supposed to be speed models, but I'm still kind of slow. Each of these was probably 5-7 hours from beginning to end. Feedback would be nice (though I probably won't edit these models due to other work i need to get done, I'd still like to know what I could…
Finished at last! Feedback still welcome BTW... See more on Artstation: https://www.artstation.com/artwork/ELx02A [OLD POST BELOW] I've been working on this for a while. It is based on the concept by Daniel Solovev: https://www.artstation.com/artwork/1wWm8 But I modified it slightly so that it made a bit of mechanical…
Hey folks! I'm working on getting better at 3D-animation. This is the current project we're doing at school, would be happy to receive some feedback. The deadline is tomorrow evening (5th) so there's still time to make adjustments. There is obviously floatiness, weird timing and unnatural motion, but its getting to the…
My 1st time try concept with zbrush (this is my big mistake, really need sketch in paper first, if you dont have enought experience it will be disaster to doing on 3d alone). The result is not good as a expect (because of dealine so i cant modify lowpoly version better ). BTW it was so fun to try hardsurface, i got a lot…
Hey Polycounters! I had an old High Poly shotgun of a Remington 870 Tactical that I decided to finally make game ready. I just finished developing my portfolio: www.Stockwell3D.com, so I thought I would work on finishing up some Props to add. This will be the first gun I've made that I'm taking to texture, so i'm really…
So I tried hard surface in zbrush for the first actual time since i found myself lacking at it and this sorta scifi racing helmet came out lashing at me right now everything is still blockout except for the helmet which i'm starting to detail, please excuse both the simplicity and the cat ears there's also a head under the…
Hello, I recently graduated as an illustrator and I am looking to become more familiar with the gaming industry. I recently finished working on an unannounced Konami Title as a environment concept artist. I am looking for projects that need a concept artist so that I may further my skills. I am also interested in learning…
Hi all, atm i work at Urban Environment scene and finally i started texturing(didn't ever think that it's so time consuming to texture some props... about 4-5 days for this few props). I'v never made texturing work before(except 3DMotive contest), so any critics and advices would be great. Texture maps: Props in UDK mesh…
Practice, practice practive practice. At your current skills level you are unlikely to get a job at Animal Logic. Put the nose to the grind stone and get chopping son