So I tried hard surface in zbrush for the first actual time since i found myself lacking at it and this sorta scifi racing helmet came out lashing at me
right now everything is still blockout except for the helmet which i'm starting to detail, please excuse both the simplicity and the cat ears
there's also a head under the glass if you're interested but it's nothing special
I do have a question to people that have spent more than my two hours on hard surface: how do you approach retopo during sculpting? The only part i actually retopoed for now (the helmet) was retopoed with a weird combination of topogun and maya before bringing everything back into zbrush, and only because I find zbrush's retopo tools pretty intricate and not very intuitive, and I can't trust zremesher for clean topology. Suggestions are welcome.
I do plan on finish this and use it as a test for material/texture experiments and then move on more complex stuff btw, believe me
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update: lowpoly and bakes are done, threw everything in Marmoset to check for errors. Everything at the moment is placeholder (expecially the hair mesh/texture), actual work on materials tomorrow.
Marmoset viewer and more pictures here:
https://www.artstation.com/artwork/0ebm4