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hard surface practice

polycounter lvl 10
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Rikard86 polycounter lvl 10
So I tried hard surface in zbrush for the first actual time since i found myself lacking at it and this sorta scifi racing helmet came out lashing at me

right now everything is still blockout except for the helmet which i'm starting to detail, please excuse both the simplicity and the cat ears

there's also a head under the glass if you're interested but it's nothing special


I do have a question to people that have spent more than my two hours on hard surface: how do you approach retopo during sculpting? The only part i actually retopoed for now (the helmet) was retopoed with a weird combination of topogun and maya before bringing everything back into zbrush, and only because I find zbrush's retopo tools pretty intricate and not very intuitive, and I can't trust zremesher for clean topology. Suggestions are welcome.


I do plan on finish this and use it as a test for material/texture experiments and then move on more complex stuff btw, believe me

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