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Urban Environment texturing practice. CnC needed

Kyuzo
polycounter lvl 12
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Kyuzo polycounter lvl 12
Hi all,
atm i work at Urban Environment scene and finally i started texturing(didn't ever think that it's so time consuming to texture some props... about 4-5 days for this few props).
I'v never made texturing work before(except 3DMotive contest), so any critics and advices would be great.

Texture maps:
RvgQSh.jpg
OfhzNh.jpg
eWFQdh.jpg

Props in UDK mesh viewer and Maya:
gBfLrh.jpg
XLB9bh.jpg
B5QU5.jpg
26QFbh.jpg
28pmh.jpg
QzjRs.jpg
O2ONC.jpg
XuaLg.jpg

Scene in UDK:
h3hT0h.jpg <-- strange light effect on wood crate middle plank
GWNurh.jpg

as you can see here are much overlapped UVs, so second UV set for UDK lightmap was made.

Normal map was made by nDo2, hope i made it not so bad :S

Thank you for viewing

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