I have a question. Im new to blender so it can be stupid question^^..So, for example i have a mid-to- high character (subd, bevels) character textured in blender using your special materials and following the rules for your plugin. Then i create the lowpoly version of this character for the gameengine. Do i will be able to…
in Blender you could do as many output nodes as you want and connect any other node directly to output and then switching in between outputs by selecting one. Bake this output if necessary. 2.8 has a cool feature of normalizing/clamping output to 0-1 . It makes editing node network using HDR values much more easy and with…
I'm looking for ways to use blender3d as some sort of terragen replacement. Basically, I want a way to quickly make a landscape shot of a rocky planet with a different atmospheric density, sun color, etc. Does anyone have good resources on the subject? The reason for this question is that needed some rendered skyboxes and…
Blender [3D] Learning Diary 002 - Asset Creation https://www.youtube.com/watch?v=tHxhLlhuGys Some update on the crate game asset tutorial and general Blender studying. Done the modelling of different parts. Had some problems with Bend feature in Simple Deform modifier. So spent some time how to use it properly - as a…
As some of you probably already know, Blender 2.8 is finally approaching it's final stage of developement and iterations. The BETA officially got released last week and people can already grab on and test the new implemented features (be wary of possible UI changes and bugs though). One feature/tool that I mostly…
Hi!I don't really know if this more UE or Blender topic. I'm doing the rigging stuff to Unreal Engine 4 with rigify workflow. It works perfectly, but it requires from you retargeting animations from marketplace. I'm thinking about to simplify the workflow with getting rid of "retarget step" on the engine and animating…
Hey guys, I'm a long time Silo user, and generally a fan of Maya style navigation and selections. I've had a long interest in Blender but was unusable for me out of the box. Pretty much about the time it got DynamicTopology (Dyntopo) Sculpting is when I got a hold of a custom setup that brought some sanity to the whole…
I've been trying to decide which of the two programs would be better for use with real time rendering for creating animated shorts and films, Blender or Unreal Engine 4? My goal is just to start learning how to animate, but I'm on a budget and don't have a high capacity computer for complex rendering, so I need to start…