Hello guys, ive been facing this problem from time to time..the problem is after i bake the normal map(in maya),it comes ok in the initial bake mesh.But wen i load the map in the original file ,..i get this black shading and its not a flipped/reversed normals.(the bake mesh is the same original mesh that i dublicated and…
I'm looking to bring on a 3D character artist for Zenith, a VR MMORPG. We're currently 6 strong and backed by a leading startup accelerator here in the bay area. Role will be 2 months, full-time, freelance initially, with room to grow into something more permanent if interested. I'm already working with another artist…
After looking at a few tutorials and studying existing trim sheets i decided to try and make one to learn the technique. This is where i'm at after some hours. Initial Sculpt Current UE4 Material Marmoset Attempting to reach a style similar to Overwatch and other Stylized PBR game projects. Going to try Building some…
Hey guys after suffering from massive burnout and depression I have decided to get back rolling. I usually use toolbag to render my stuff but this time around I want to have it in an actual engine. So far I have ripped out most of my hair but I am starting to understand it slowly. Here is my mood board Initial Blockout…
Second time making a character with zbrush and maya. I've been learning 3d for almost a year now and I think I'm starting to get the hang of the process, but I still have a ton to learn. Here are some screengrabs and shitty camera shots (sorry about those) of the process. I would love to hear any feedback. Just the initial…
Hi all! In this thread I will lay out the process of creating a character named Nikolas Angel from the movie Hot Fuzz. Initially I was doing it for Moviefest, but do not meet the deadline. I want to finish the work and hope i will have good result. In the end, I want to get a beautiful render from Keyshot and a low poly…
Hey guys! In addition to my other module where I'm recreating my dinosaur, I'm also working on my final year project which involves me ending up with a game-ready current-gen hero character model that has been critiqued at every stage of the process, starting right here with the initial silhouettes. Personally I'm a fan of…
damn.. ages since I´ve created a thread here.. but i want to keep the development of this guy a bit together i plan to do some more "beauty shots" with some scenery and some more tests (bake to verylowpoly), but for now: the current state and the process in reversed order edit: oh btw.. i dropped the idear with the…
I writing an app where one can view the scene in 3D. I plan to achieve this via opening a browser inside of my app and navigating to the html file the viewer exported but it says "failed to initialize: couldn't retrieve package". The strange is that from that same browser I surely can open marmoset's 3D gallery and check…
Hey Crunchers! I have decided to start learning UDK and begin initially with a very simple level. I have used my base plan to get an idea of what I'd like to shoot for. However, I know that as I go things will change along the way. The plan does not show what I have planned with the enviro-floor. As I progress through, it…