Hi! Cool project! I think with more elements in your last update the scene starts to read less clear. I would ask myself who put the ropes there, with what goal? To restrain the tree? If you continue in this direction, I think the rope fixture should be believable. Pinning the rope to the ground using nails doesn't seem…
@simonBreumier very cool and nice to see the breakdown 🤓 @PuuroMan Cool scene 👍️ Imo the texture tiling is a bit apparent in some areas. @atunnard I would note that the shading on some elements (vertical part of pillars, ceiling arches) looks too round/smooth. Maybe use hard edges or face weight vertex normals to achieve…
Hello,I create some models in MoI 3D and want to retopologize them in 3ds Max using QuadRemesher. For QR to work properly I need to set up smoothing groups. Luckily MoI 3D exports all parts which need to have a unique smoothing group in separate elements. SO I quickly give them some random materials using material IDs to…
Ok, dear artists This is a WIP of the character that I'm currently working on, posting here because I really need your feedbacks, just want so hard to improve my skills, so I'm in your hands! I will post there all the progress so far until the end. The name is Liyah - The Forest Girl Original concept…
RESOLVED I'm trying to bake a normal map using 3DS Max's Render to Texture and it's not working at all. I followed this tutorial with some simple boxes. My problem is it's not rendering as the normal map color, but instead rendering as the material color. I don't understand what I'm doing wrong or if there's something…
Hello, My name is Tanya and I'm UK based game artist and concept artist. I worked on the game 'Broken Sword 5' as a background colouring artist as well as UI and icons. Another recent project I've been working on is 'One Finger Death Punch 2'. I've created a number of backgrounds, icons, UI elements and game maps. Feel…
Hi everyone, recently I did this 3d diorama to learn a stylized PBR workflow. I firstly modeled all the elements in low poly, then sculpted details without changing too much the forms, so I don't have to create a new lowpoly for the baking. Finally I textured on substance painter after baking normals, curvatures and AO. If…
I should start a thread for this piece. I've just been putting stuff in WAYWO, but as I assemble these pieces together I'd like a home for them. I want to make a large doorway with a central shaft element that the doors close around. I also want to add some generators and at least part of the hallway. Here's the initial…
It's been a while since the last mini-comp and I'm currently webless after moving (Yay (and Boo) Library net access). An idea popped into my head after a session of Super Mario Galaxy (wahoo!) last night. When selecting a level, be it either a static image on a menu system or a minimap/hub level you will get a visual of…
Hi guys, I am asking for feedback on my work associated with the creation of my British Cromwell tank. I am open to any criticism as it is useful for both my written report element and for myself to learn from. This is my first attempt at being in a modelling pipeline, and my first proper 3D Model so please don't be too…