Hello,
I create some models in MoI 3D and want to retopologize them in 3ds Max using QuadRemesher. For QR to work properly I need to set up smoothing groups. Luckily MoI 3D exports all parts which need to have a unique smoothing group in separate elements. SO I quickly give them some random materials using material IDs to have some visual feedback on the parts that need to have a smoothing group.
Is there a quick way to turn those material IDs to smoothing groups?
Thanks
Replies
- Add Data channel Modifier on top
- Add Face Input - Material ID
- Add Normalize modifier - more on this later
- Add Face Output and set to Smoothing Groups
Now go to Normalize modifier and set min to 1 and max to how ever many material ID's you have. You have to do this because the Material ID's internally start at 0. Would be good to have a simple math process operator here instead.