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3DS Max Normal Map Baking Issues

RESOLVED

I'm trying to bake a normal map using 3DS Max's Render to Texture and it's not working at all.
I followed this tutorial with some simple boxes. My problem is it's not rendering as the normal map color, but instead rendering as the material color. I don't understand what I'm doing wrong or if there's something wrong with my software.
Here are some screen shots of my Render to Texture window and the resulting texture. Please note, the texture has that obnoxious teal in the background because I change my environment color to that because the Element Background was not changing anything.
Window1.png
Window2.png

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