Hi everyone,
recently I did this 3d diorama to learn a stylized PBR workflow. I firstly modeled all the elements in low poly, then sculpted details without changing too much the forms, so I don't have to create a new lowpoly for the baking. Finally I textured on substance painter after baking normals, curvatures and AO.
If you want to see the marmoset viewer of the model, you can find it here
https://www.artstation.com/artwork/4bRZYkThe model is based on a 2d concept of Alexandre Zedig Diboine.
If you have any suggestion or question let me know